It has been a long, dark night of the soul for the more than $70 billion U.S. sports business, with no end in sight. Indeed, the gathering of tens of thousands of people in a single venue is likely the last of our society’s social or cultural functions to receive the greenlight for reactivation.
Then there is esports (or electronic sports), competitive video gaming, which is getting a boost from the current shelter-in-place efforts to stanch the spread of the novel coronavirus disease COVID-19. According to Super League Gaming — a publicly traded amateur esports platform that connects players of all ages and skill levels — there has been a “sharp increase” in new users, gamer engagement and hours played across all platforms.
The sport also received a boost from the World Health Organization, which teamed up with representatives from the gaming industry to launch the #PlayApartTogether campaign to encourage people to follow social distancing recommendations at