ETFs focused on e-sports and online gaming are performing well, as people stay at home for extended amounts of time; more and more are turning to video games and e-sports as a means to entertain themselves.
The second half of March saw gaming conversation volume jump 71 percent in comparison to the first two weeks, according to numbers released by Twitter. Across the spectrum of the industry, including live-streaming, e-sports competition and concurrent users playing, analysts have noted a significant increase in the number of people logging on to play video games. The index methodology, which guides VanEck Vectors Video Gaming and eSports ETF, provides exposure to companies in the video gaming and e-sports industries and reported a 2 percent increase year-to-date. VanEck’s ESPO outperformed the S&P 500 by 10 percent last year.
Activision launched Call of Duty: Warzone and within 10 day